func_arena Monday, September 21, 2026
Building, modding and fragging like it's 1998

142778 visitors
YOUR #1 SOURCE FOR RETRO FPS DEVELOPMENT Y2K READY
  *** func_arena goes live, let the carnage begin!   ***   ET: Legacy 2.86.0 is out!   ***   Engine of the Week: qrustyquake by cyanbun96   ***   Server admins: read our migration guide before Friday   ***   Ironwail 0.8.2 is out!   ***  
NAVIGATION
Wiki » Reference » Prey Classes » hhThread
ARTICLE

hhThread

This is an engine class on id Tech 4 engines, present on Prey. Below you can find the class tree, what derives from it and the events produced.

Prey

Property Value
Type engine class
Inherits idThread

Class tree

  • idClass
    • idThread
      • hhThread

Supported events

Event Declared by
terminate idThread
pause idThread
wait idThread
waitFrame idThread
waitFor idThread
waitForThread idThread
print idThread
println idThread
say idThread
assert idThread
trigger idThread
setcvar idThread
getcvar idThread
random idThread
getTime idThread
killthread idThread
threadname idThread
getEntity idThread
spawn idThread
copySpawnArgs idThread
setSpawnArg idThread
SpawnString idThread
SpawnFloat idThread
SpawnVector idThread
clearPersistantArgs idThread
setPersistantArg idThread
getPersistantString idThread
getPersistantFloat idThread
getPersistantVector idThread
angToForward idThread
angToRight idThread
angToUp idThread
sin idThread
cos idThread
sqrt idThread
vecNormalize idThread
vecLength idThread
DotProduct idThread
CrossProduct idThread
VecToAngles idThread
onSignal idThread
clearSignalThread idThread
setCamera idThread
firstPerson idThread
trace idThread
tracePoint idThread
getTraceFraction idThread
getTraceEndPos idThread
getTraceNormal idThread
getTraceEntity idThread
getTraceJoint idThread
getTraceBody idThread
fadeIn idThread
fadeOut idThread
fadeTo idThread
setShaderParm idThread
music idThread
waitForSilence idThread
waitPVS idThread
precache idThread
precacheDecl idThread
threadIsValid idThread
getcvarFloat idThread
getcvarVector idThread
showProgressBar idThread
setProgress idThread
setVictoryState idThread
tableLookup idThread
getDDAValue idThread
getEntitySpawnId idThread
killMonsters idThread
spawnProjectile idThread
warning idThread
error idThread
strLength idThread
strLeft idThread
strRight idThread
strSkip idThread
strMid idThread
strToFloat idThread
radiusDamage idThread
isClient idThread
isMultiplayer idThread
getFrameTime idThread
getTicsPerSecond idThread
cacheSoundShader idThread
debugLine idThread
debugArrow idThread
debugCircle idThread
debugBounds idThread
drawText idThread
influenceActive idThread
remove idClass

Last changed Sep 21, 2026
<< back to the wiki  ·  History
RELATED GAMES
Prey
HOT FILES
No files yet.
all files >>
LATEST BLOGS
No blog posts yet.
all blogs >>
MEDIA FROM THE BLOGS
No blog post has a picture yet.
all blogs >>
LATEST DEVLOGS
No devlog entries yet.
all blogs >>
CHAT
IRC:
#func_arena @ irc.libera.chat

Discord:
Map-Center

41 fraggers right now. Be nice to others.
Powered by Debian Linux Now! Get Mozilla Now! Stop Microsoft! Dopefish Now! 1-Bit Icons by Nikoichu
home  ·  contact  ·  privacy policy  ·  forums  ·  submit content  ·  rss
func_arena is a member of the func_network. We are not responsible for user content, your ping, or your kill-to-death ratio.
Powered by fragnuke 0.7.2. Best viewed at 1024x768 in Mozilla. No frames, no Flash, no bs.