gibbable_tendrillarge1
This is an entity on id Tech 4 engines, present on Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Prey
Gibbable geometry:
trigger or death causes gib
pain causes it to cycle through pain skin(s)
skin_painX = name of skin file to show damage where X={1,2,3,...}
Keys
| Key |
Type |
Default |
Description |
| fx_gib |
var |
fx/gib_organic.fx |
name of fx file to spawn when gibbed |
| snd_gib |
snd |
func_gibbable_explode |
sound of geometry upon destruction |
| noDamage |
bool |
|
If set to 1, only a trigger message will destroy the gibbable |
| materialFade |
bool |
0 |
If set to 1, use vertex color to fade between textures |
Editor
| Property |
Value |
| Type |
point entity |
| Spawn class |
hhGibbable -> hhAnimatedEntity -> idAnimatedEntity -> hhRenderEntity -> idEntity -> idClass |
| Inherits |
gibbable_default |
| Min |
-256 -256 -512 |
| Max |
256 256 512 |
| Color |
0.3 0.3 0.75 |
Script events
| Event |
Declared by |
| activate |
hhGibbable |
| spawnFXAlongBone |
hhAnimatedEntity |
| getJointHandle |
idAnimatedEntity |
| clearAllJoints |
idAnimatedEntity |
| clearJoint |
idAnimatedEntity |
| setJointPos |
idAnimatedEntity |
| setJointAngle |
idAnimatedEntity |
| getJointPos |
idAnimatedEntity |
| getJointAngle |
idAnimatedEntity |
| moveToJoint |
idEntity |
| moveToJointWeighted |
idEntity |
| moveJointToJoint |
idEntity |
| moveJointToJointOffset |
idEntity |
| setSkin |
idEntity |
| spawnDebris |
idEntity |
| delayDamageEntity |
idEntity |
| dispose |
idEntity |
| setDeformation |
idEntity |
| setFloatKey |
idEntity |
| setVectorKey |
idEntity |
| setEntityKey |
idEntity |
| playerCanSee |
idEntity |
| setContents |
idEntity |
| setClipmask |
idEntity |
| setPortalCollision |
idEntity |
| killbox |
idEntity |
| getName |
idEntity |
| setName |
idEntity |
| findTargets |
idEntity |
| activateTargets |
idEntity |
| numTargets |
idEntity |
| getTarget |
idEntity |
| randomTarget |
idEntity |
| bindToJoint |
idEntity |
| removeBinds |
idEntity |
| bind |
idEntity |
| bindPosition |
idEntity |
| unbind |
idEntity |
| setOwner |
idEntity |
| setModel |
idEntity |
| getShaderParm |
idEntity |
| setShaderParm |
idEntity |
| setShaderParms |
idEntity |
| setColor |
idEntity |
| getColor |
idEntity |
| isHidden |
idEntity |
| hide |
idEntity |
| show |
idEntity |
| cacheSoundShader |
idEntity |
| startSoundShader |
idEntity |
| startSound |
idEntity |
| stopSound |
idEntity |
| fadeSound |
idEntity |
| getWorldOrigin |
idEntity |
| setWorldOrigin |
idEntity |
| getOrigin |
idEntity |
| setOrigin |
idEntity |
| getAngles |
idEntity |
| setAngles |
idEntity |
| getLinearVelocity |
idEntity |
| setLinearVelocity |
idEntity |
| getAngularVelocity |
idEntity |
| setAngularVelocity |
idEntity |
| getSize |
idEntity |
| setSize |
idEntity |
| getMins |
idEntity |
| getMaxs |
idEntity |
| touches |
idEntity |
| setGuiParm |
idEntity |
| setGuiFloat |
idEntity |
| getNextKey |
idEntity |
| setKey |
idEntity |
| getKey |
idEntity |
| getIntKey |
idEntity |
| getFloatKey |
idEntity |
| getVectorKey |
idEntity |
| getEntityKey |
idEntity |
| restorePosition |
idEntity |
| updateCameraTarget |
idEntity |
| distanceTo |
idEntity |
| distanceToPoint |
idEntity |
| startFx |
idEntity |
| waitFrame |
idEntity |
| wait |
idEntity |
| hasFunction |
idEntity |
| callFunction |
idEntity |
| setNeverDormant |
idEntity |
| playRumble |
idEntity |
| stopRumble |
idEntity |
| remove |
idClass |