g_editEntityMode
This is a cvar, also known as console variable on id Tech 4 engines, present on DOOM 3, DOOM 3 BFG, Quake 4 and Prey. Below you can find its default value and flags for each engine that declares it.
DOOM 3
0 = off\n1 = lights\n2 = sounds\n3 = articulated figures\n4 = particle systems\n5 = monsters\n6 = entity names\n7 = entity models
| Property |
Value |
| Type |
console variable |
| Default |
0 |
| Flags |
CVAR_GAME | CVAR_INTEGER |
DOOM 3 BFG
0 = off\n1 = lights\n2 = sounds\n3 = articulated figures\n4 = particle systems\n5 = monsters\n6 = entity names\n7 = entity models
| Property |
Value |
| Type |
console variable |
| Default |
0 |
| Flags |
CVAR_GAME | CVAR_INTEGER |
Quake 4
0 = off\n1 = lights\n2 = sounds\n3 = articulated figures\n4 = particle systems\n5 = monsters\n6 = entity names\n7 = entity models\n8 = effects
| Property |
Value |
| Type |
console variable |
| Default |
0 |
| Flags |
CVAR_GAME | CVAR_INTEGER |
Prey
0 = off\n1 = lights\n2 = sounds\n3 = articulated figures\n4 = particle systems\n5 = monsters\n6 = entity names\n7 = entity models
| Property |
Value |
| Type |
console variable |
| Default |
0 |
| Flags |
CVAR_GAME | CVAR_INTEGER |