| snd_accel |
snd |
|
sound to play when acceleration starts. Played on SND_CHANNEL_BODY & SND_CHANNEL_BODY2. |
| snd_move |
snd |
|
sound to play when movement starts. Played on SND_CHANNEL_BODY & SND_CHANNEL_BODY2. |
| snd_decel |
snd |
|
sound to play when deceleration starts. Played on SND_CHANNEL_BODY & SND_CHANNEL_BODY2. |
| snd_stopped |
snd |
|
sound to play when the mover has stopped. Played on SND_CHANNEL_BODY & SOUND_CHANNEL_BODY2. |
| snd_idle |
snd |
|
sound to play all the time on this object. |
| accel_time |
var |
|
how long it takes the mover to accelerate to full speed. |
| decel_time |
var |
|
how long it takes the mover to deccelerate to a stop. |
| move_time |
var |
|
how long it takes the mover to complete a move. cannot be used with 'move_speed'. |
| move_speed |
var |
|
how many units the mover travels per second. cannot be used with 'move_time'. |
| solidForTeam |
var |
|
whether mover is solid to objects bound to it, or objects it is bound to. |
| damage |
var |
|
how much damage to cause entities that block mover. |
| solid |
var |
|
whether the mover is solid to other entities. |
| nopush |
var |
|
set to 1 to disable pushing objects that block the mover. |
| guiTarget |
var |
|
GUI's associated with mover. |
| health |
var |
|
when non-zero, how much damage to take before triggering targets. |
| attenuate |
var |
|
Allow the sound on this object to be attenuated based on speed. |
| attenuationScale |
var |
|
Scale for attenuation. Set this to be roughly the average speed of the mover. Tweak as necessary. |
| maxAttenuation |
var |
|
Maximum attenuation allowed. |