func_arena Monday, September 21, 2026
Building, modding and fragging like it's 1998

142778 visitors
YOUR #1 SOURCE FOR RETRO FPS DEVELOPMENT Y2K READY
  *** func_arena goes live, let the carnage begin!   ***   ET: Legacy 2.86.0 is out!   ***   Engine of the Week: qrustyquake by cyanbun96   ***   Server admins: read our migration guide before Friday   ***   Ironwail 0.8.2 is out!   ***  
NAVIGATION
Wiki » Reference » func_ entities » func_invisible_user
ARTICLE

func_invisible_user

This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.

RTCW Single Player

when activated will use its target

Normally when a player 'activates' this entity, if the entity has been turned 'off' (by a scripted command) you will hear a sound to indicate that you cannot activate the user. The sound defaults to "sound/movers/invis_user_off.wav"

they /don't/ need to be all uppercase HINT_NONE HINT_PLAYER HINT_ACTIVATE HINT_DOOR HINT_DOOR_ROTATING HINT_DOOR_LOCKED HINT_DOOR_ROTATING_LOCKED HINT_MG42 HINT_BREAKABLE HINT_BREAKABLE_BIG HINT_CHAIR HINT_ALARM HINT_HEALTH HINT_TREASURE HINT_KNIFE HINT_LADDER HINT_BUTTON HINT_WATER HINT_CAUTION HINT_DANGER HINT_SECRET HINT_QUESTION HINT_EXCLAMATION HINT_CLIPBOARD HINT_WEAPON HINT_AMMO HINT_ARMOR HINT_POWERUP HINT_HOLDABLE HINT_INVENTORY HINT_SCENARIC HINT_EXIT HINT_NOEXIT HINT_EXIT_FAR HINT_NOEXIT_FAR HINT_PLYR_FRIEND HINT_PLYR_NEUTRAL HINT_PLYR_ENEMY HINT_PLYR_UNKNOWN

Spawnflags

Flag Bit Description
STARTOFF 1
HAS_USER 2
NO_OFF_NOISE 4 - no sound will play if the invis_user is used when 'off'
NOT_KICKABLE 8 - kicking doesn't fire, only player activating

Keys

Key Description
delay - time (in seconds) before it can be used again
offnoise - specifies an alternate sound
cursorhint - overrides the auto-location of targeted entity (list below)
cursorhint cursor types: (probably more, ask sherman if you think the list is out of date)

Editor

Property Value
Type brush entity
Color .3 .5 .8
Spawn function func_invisible_user

RTCW Multiplayer

when activated will use its target

Normally when a player 'activates' this entity, if the entity has been turned 'off' (by a scripted command) you will hear a sound to indicate that you cannot activate the user. The sound defaults to "sound/movers/invis_user_off.wav"

they /don't/ need to be all uppercase HINT_NONE HINT_PLAYER HINT_ACTIVATE HINT_DOOR HINT_DOOR_ROTATING HINT_DOOR_LOCKED HINT_DOOR_ROTATING_LOCKED HINT_MG42 HINT_BREAKABLE HINT_BREAKABLE_BIG HINT_CHAIR HINT_ALARM HINT_HEALTH HINT_TREASURE HINT_KNIFE HINT_LADDER HINT_BUTTON HINT_WATER HINT_CAUTION HINT_DANGER HINT_SECRET HINT_QUESTION HINT_EXCLAMATION HINT_CLIPBOARD HINT_WEAPON HINT_AMMO HINT_ARMOR HINT_POWERUP HINT_HOLDABLE HINT_INVENTORY HINT_SCENARIC HINT_EXIT HINT_PLYR_FRIEND HINT_PLYR_NEUTRAL HINT_PLYR_ENEMY HINT_PLYR_UNKNOWN

Spawnflags

Flag Bit Description
STARTOFF 1
HAS_USER 2
NO_OFF_NOISE 4 - no sound will play if the invis_user is used when 'off'
NOT_KICKABLE 8 - kicking doesn't fire, only player activating

Keys

Key Description
delay - time (in seconds) before it can be used again
offnoise - specifies an alternate sound
cursorhint - overrides the auto-location of targeted entity (list below)
cursorhint cursor types: (probably more, ask sherman if you think the list is out of date)

Editor

Property Value
Type brush entity
Color .3 .5 .8
Spawn function func_invisible_user

Enemy Territory

when activated will use its target

Normally when a player 'activates' this entity, if the entity has been turned 'off' (by a scripted command) you will hear a sound to indicate that you cannot activate the user. The sound defaults to "sound/movers/invis_user_off.wav"

they /don't/ need to be all uppercase HINT_NONE HINT_PLAYER HINT_ACTIVATE HINT_DOOR HINT_DOOR_ROTATING HINT_DOOR_LOCKED HINT_DOOR_ROTATING_LOCKED HINT_MG42 HINT_BREAKABLE HINT_BREAKABLE_BIG HINT_CHAIR HINT_ALARM HINT_HEALTH HINT_TREASURE HINT_KNIFE HINT_LADDER HINT_BUTTON HINT_WATER HINT_CAUTION HINT_DANGER HINT_SECRET HINT_QUESTION HINT_EXCLAMATION HINT_CLIPBOARD HINT_WEAPON HINT_AMMO HINT_ARMOR HINT_POWERUP HINT_HOLDABLE HINT_INVENTORY HINT_SCENARIC HINT_EXIT HINT_NOEXIT HINT_PLYR_FRIEND HINT_PLYR_NEUTRAL HINT_PLYR_ENEMY HINT_PLYR_UNKNOWN

Spawnflags

Flag Bit Description
STARTOFF 1
HAS_USER 2
NO_OFF_NOISE 4 - no sound will play if the invis_user is used when 'off'
NOT_KICKABLE 8 - kicking doesn't fire, only player activating

Keys

Key Description
delay - time (in seconds) before it can be used again
offnoise - specifies an alternate sound
cursorhint - overrides the auto-location of targeted entity (list below)
cursorhint cursor types: (probably more, ask sherman if you think the list is out of date)

Editor

Property Value
Type brush entity
Color .3 .5 .8
Spawn function SP_func_invisible_user

Last changed Sep 21, 2026
<< back to the wiki  ·  History
RELATED GAMES
Return to Castle Wolfenstein
Wolfenstein: Enemy Territory
HOT FILES
No files yet.
all files >>
LATEST BLOGS
No blog posts yet.
all blogs >>
MEDIA FROM THE BLOGS
No blog post has a picture yet.
all blogs >>
LATEST DEVLOGS
No devlog entries yet.
all blogs >>
CHAT
IRC:
#func_arena @ irc.libera.chat

Discord:
Map-Center

41 fraggers right now. Be nice to others.
Powered by Debian Linux Now! Get Mozilla Now! Stop Microsoft! Dopefish Now! 1-Bit Icons by Nikoichu
home  ·  contact  ·  privacy policy  ·  forums  ·  submit content  ·  rss
func_arena is a member of the func_network. We are not responsible for user content, your ping, or your kill-to-death ratio.
Powered by fragnuke 0.7.2. Best viewed at 1024x768 in Mozilla. No frames, no Flash, no bs.