func_invisible_user
This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Single Player
when activated will use its target
Normally when a player 'activates' this entity, if the entity has been turned 'off' (by a scripted command) you will hear a sound to indicate that you cannot activate the user. The sound defaults to "sound/movers/invis_user_off.wav"
they /don't/ need to be all uppercase HINT_NONE HINT_PLAYER HINT_ACTIVATE HINT_DOOR HINT_DOOR_ROTATING HINT_DOOR_LOCKED HINT_DOOR_ROTATING_LOCKED HINT_MG42 HINT_BREAKABLE HINT_BREAKABLE_BIG HINT_CHAIR HINT_ALARM HINT_HEALTH HINT_TREASURE HINT_KNIFE HINT_LADDER HINT_BUTTON HINT_WATER HINT_CAUTION HINT_DANGER HINT_SECRET HINT_QUESTION HINT_EXCLAMATION HINT_CLIPBOARD HINT_WEAPON HINT_AMMO HINT_ARMOR HINT_POWERUP HINT_HOLDABLE HINT_INVENTORY HINT_SCENARIC HINT_EXIT HINT_NOEXIT HINT_EXIT_FAR HINT_NOEXIT_FAR HINT_PLYR_FRIEND HINT_PLYR_NEUTRAL HINT_PLYR_ENEMY HINT_PLYR_UNKNOWN
Spawnflags
| Flag |
Bit |
Description |
| STARTOFF |
1 |
|
| HAS_USER |
2 |
|
| NO_OFF_NOISE |
4 |
- no sound will play if the invis_user is used when 'off' |
| NOT_KICKABLE |
8 |
- kicking doesn't fire, only player activating |
Keys
| Key |
Description |
| delay |
- time (in seconds) before it can be used again |
| offnoise |
- specifies an alternate sound |
| cursorhint |
- overrides the auto-location of targeted entity (list below) |
| cursorhint |
cursor types: (probably more, ask sherman if you think the list is out of date) |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
.3 .5 .8 |
| Spawn function |
func_invisible_user |
RTCW Multiplayer
when activated will use its target
Normally when a player 'activates' this entity, if the entity has been turned 'off' (by a scripted command) you will hear a sound to indicate that you cannot activate the user. The sound defaults to "sound/movers/invis_user_off.wav"
they /don't/ need to be all uppercase HINT_NONE HINT_PLAYER HINT_ACTIVATE HINT_DOOR HINT_DOOR_ROTATING HINT_DOOR_LOCKED HINT_DOOR_ROTATING_LOCKED HINT_MG42 HINT_BREAKABLE HINT_BREAKABLE_BIG HINT_CHAIR HINT_ALARM HINT_HEALTH HINT_TREASURE HINT_KNIFE HINT_LADDER HINT_BUTTON HINT_WATER HINT_CAUTION HINT_DANGER HINT_SECRET HINT_QUESTION HINT_EXCLAMATION HINT_CLIPBOARD HINT_WEAPON HINT_AMMO HINT_ARMOR HINT_POWERUP HINT_HOLDABLE HINT_INVENTORY HINT_SCENARIC HINT_EXIT HINT_PLYR_FRIEND HINT_PLYR_NEUTRAL HINT_PLYR_ENEMY HINT_PLYR_UNKNOWN
Spawnflags
| Flag |
Bit |
Description |
| STARTOFF |
1 |
|
| HAS_USER |
2 |
|
| NO_OFF_NOISE |
4 |
- no sound will play if the invis_user is used when 'off' |
| NOT_KICKABLE |
8 |
- kicking doesn't fire, only player activating |
Keys
| Key |
Description |
| delay |
- time (in seconds) before it can be used again |
| offnoise |
- specifies an alternate sound |
| cursorhint |
- overrides the auto-location of targeted entity (list below) |
| cursorhint |
cursor types: (probably more, ask sherman if you think the list is out of date) |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
.3 .5 .8 |
| Spawn function |
func_invisible_user |
Enemy Territory
when activated will use its target
Normally when a player 'activates' this entity, if the entity has been turned 'off' (by a scripted command) you will hear a sound to indicate that you cannot activate the user. The sound defaults to "sound/movers/invis_user_off.wav"
they /don't/ need to be all uppercase HINT_NONE HINT_PLAYER HINT_ACTIVATE HINT_DOOR HINT_DOOR_ROTATING HINT_DOOR_LOCKED HINT_DOOR_ROTATING_LOCKED HINT_MG42 HINT_BREAKABLE HINT_BREAKABLE_BIG HINT_CHAIR HINT_ALARM HINT_HEALTH HINT_TREASURE HINT_KNIFE HINT_LADDER HINT_BUTTON HINT_WATER HINT_CAUTION HINT_DANGER HINT_SECRET HINT_QUESTION HINT_EXCLAMATION HINT_CLIPBOARD HINT_WEAPON HINT_AMMO HINT_ARMOR HINT_POWERUP HINT_HOLDABLE HINT_INVENTORY HINT_SCENARIC HINT_EXIT HINT_NOEXIT HINT_PLYR_FRIEND HINT_PLYR_NEUTRAL HINT_PLYR_ENEMY HINT_PLYR_UNKNOWN
Spawnflags
| Flag |
Bit |
Description |
| STARTOFF |
1 |
|
| HAS_USER |
2 |
|
| NO_OFF_NOISE |
4 |
- no sound will play if the invis_user is used when 'off' |
| NOT_KICKABLE |
8 |
- kicking doesn't fire, only player activating |
Keys
| Key |
Description |
| delay |
- time (in seconds) before it can be used again |
| offnoise |
- specifies an alternate sound |
| cursorhint |
- overrides the auto-location of targeted entity (list below) |
| cursorhint |
cursor types: (probably more, ask sherman if you think the list is out of date) |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
.3 .5 .8 |
| Spawn function |
SP_func_invisible_user |