| target |
var |
|
Target entity. If set the force field is uniform in the direction of the target, the magnitude of the force equals the distance to the target. |
| uniform |
var |
|
3D force vector. If set the force field is uniform, magnitude of the force equals the length of the vector. |
| explosion |
var |
|
Magnitude of explosive force. If set the field exerts a repelling force from the entity origin. |
| implosion |
var |
|
Magnitude of implosive force. If set the field exerts a force that gravitates to the entity origin. |
| randomTorque |
var |
0 |
Amount of random torque added to objects inside or touching the force field. |
| applyForce |
bool |
|
If set apply a force. |
| applyVelocity |
bool |
|
If set apply a velocity. |
| applyImpulse |
bool |
|
If set apply an impulse. |
| playerOnly |
bool |
|
Force field only works for players. |
| monsterOnly |
bool |
|
Force field only works for monsters. |
| start_on |
bool |
0 |
By default the force field is off until activated. If 'start_on' is set to '1' the force field starts on. |
| wait |
var |
|
If unequal zero the force field automatically switches back to the previous state (on/off) after 'wait' seconds. |