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Wiki » Reference » func_ entities » func_idforcefield
ARTICLE

func_idforcefield

This is an entity on id Tech 4 engines, present on Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.

Prey

Force field.

Keys

Key Type Default Description
target var Target entity. If set the force field is uniform in the direction of the target, the magnitude of the force equals the distance to the target.
uniform var 3D force vector. If set the force field is uniform, magnitude of the force equals the length of the vector.
explosion var Magnitude of explosive force. If set the field exerts a repelling force from the entity origin.
implosion var Magnitude of implosive force. If set the field exerts a force that gravitates to the entity origin.
randomTorque var 0 Amount of random torque added to objects inside or touching the force field.
applyForce bool If set apply a force.
applyVelocity bool If set apply a velocity.
applyImpulse bool If set apply an impulse.
playerOnly bool Force field only works for players.
monsterOnly bool Force field only works for monsters.
start_on bool 0 By default the force field is off until activated. If 'start_on' is set to '1' the force field starts on.
wait var If unequal zero the force field automatically switches back to the previous state (on/off) after 'wait' seconds.

Editor

Property Value
Type brush entity
Spawn class idForceField -> idEntity -> idClass
Color 0.3 0.3 0.75

Script events

Event Declared by
activate idForceField
Toggle idForceField
findTargets idForceField
moveToJoint idEntity
moveToJointWeighted idEntity
moveJointToJoint idEntity
moveJointToJointOffset idEntity
setSkin idEntity
spawnDebris idEntity
delayDamageEntity idEntity
dispose idEntity
setDeformation idEntity
setFloatKey idEntity
setVectorKey idEntity
setEntityKey idEntity
playerCanSee idEntity
setContents idEntity
setClipmask idEntity
setPortalCollision idEntity
killbox idEntity
getName idEntity
setName idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
updateCameraTarget idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
playRumble idEntity
stopRumble idEntity
remove idClass

Last changed Sep 21, 2026
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