| env_acid_gun |
Quake 4 |
acid_gun |
| env_af_hinge |
Quake 4 |
|
| env_af_hinge_tram |
Quake 4 |
hinge-- bind this to a tram car, and via script hook the hinge bone to the mover. |
| env_airdefense_pipes |
Quake 4 |
scripted pipes for airdefense |
| env_airlockdoor |
DOOM 3 |
|
| env_autopsytable |
Quake 4 |
animated_autopsytable |
| env_barrel_arm |
Quake 4 |
magnetic barrel arm |
| env_barrel_clamp |
Quake 4 |
Barrel Clamp Arm |
| env_battery |
Quake 4 |
animations for the tsd batter |
| env_battery1 |
Quake 4 |
Animated torso battery1 |
| env_battery2 |
Quake 4 |
Animated torso battery2 |
| env_belly_turret |
Quake 4 |
A ship belly turret |
| env_bluesteampipe_128 |
DOOM 3 |
|
| env_bodypool |
Quake 4 |
trigger this entity to create a ragdoll body.\n |
| env_bodytable |
Quake 4 |
Body Table for Medlabs |
| env_brainstalk |
Quake 4 |
scripted brainstalk for terminal |
| env_breakthru_door |
Quake 4 |
Breakthrough door, ragdoll to deform |
| env_bridge_crush |
Quake 4 |
don't use |
| env_buggy |
DOOM 3 |
Vehicle. |
| env_burnhole |
Quake 4 |
this simulates burning a hole in a wall |
| env_cage_corpse |
DOOM 3 |
|
| env_catscanner |
Quake 4 |
don't use |
| env_catwalk |
Quake 4 |
Toy. |
| env_chain |
DOOM 3, Quake 4, Prey |
A chain hanging down from the ceiling. |
| env_chain_dispersal |
Quake 4 |
A chain hanging down from the ceiling.\n |
| env_chemical_vat |
Quake 4 |
chemical vat for dispersal2 |
| env_chemical_vat_door |
Quake 4 |
chemical vat for dispersal2 |
| env_conveyorpath1 |
Quake 4 |
don't use. i'm serious. pleva will kick your butt. |
| env_convoy1_strogg_flyer |
Quake 4 |
Flyer for use in Convoy1 |
| env_convoy_hovertruck |
Quake 4 |
Single bone for binding vehicles or fx to. |
| env_convoy_pump |
Quake 4 |
scripted pump for convoy |
| env_convoy_pump_small |
Quake 4 |
scripted pump for convoy |
| env_core_tunnel_collapse |
Quake 4 |
scripted ceiling panel for core |
| env_crane |
DOOM 3, Quake 4 |
Claw for crane. |
| env_craneplatform_caverns1 |
DOOM 3 |
Crane chain with platform and girders. |
| env_crucified |
Quake 4 |
Animated crucified guy |
| env_curtain |
DOOM 3 |
A swinging long light w/bulbs. |
| env_data_router |
Quake 4 |
|
| env_data_router_arms |
Quake 4 |
arms for the data router |
| env_data_router_cables |
Quake 4 |
Cables used with the data router |
| env_dead_chestwoundbody |
Quake 4 |
ragdoll body part for great justice |
| env_dead_d_arm |
Quake 4 |
ragdoll body part for great justice |
| env_dead_d_leg |
Quake 4 |
ragdoll body part for great justice |
| env_dead_d_leg_clean |
Quake 4 |
ragdoll body part for great justice |
| env_dead_half |
Quake 4 |
ragdoll body part for great justice |
| env_dead_head_half |
Quake 4 |
ragdoll body part for great justice |
| env_dead_head_shot |
Quake 4 |
ragdoll body part for great justice |
| env_dead_no_arm |
Quake 4 |
ragdoll body part for great justice |
| env_dead_no_leg |
Quake 4 |
ragdoll body part for great justice |
| env_destroyer |
Quake 4 |
animated_destroyer |
| env_destroyer_doors |
Quake 4 |
animated_destroyer_doors |
| env_destroyer_lod |
Quake 4 |
animated_destroyer_lod |
| env_dispersal_ceiling_panel |
Quake 4 |
scripted ceiling panel for dispersal |
| env_dispersal_chemical_vat |
Quake 4 |
chemical vat for dispersal |
| env_dispersal_digester1 |
Quake 4 |
headless torso. purely decorative (but who decorates with headless torsos? yech.) |
| env_dispersal_digester2 |
Quake 4 |
headless torso. purely decorative (but who decorates with headless torsos? yech.) |
| env_dispersal_fence |
Quake 4 |
scripted fence for dispersal |
| env_dispersal_fence_gladiator |
Quake 4 |
don't use. i'm serious. pleva will kick your butt. |
| env_dispersal_injector_arm |
Quake 4 |
scripted ceiling panel for dispersal |
| env_door_smash |
Quake 4 |
this script copied from pump for convoy |
| env_dragtest |
DOOM 3 |
|
| env_dropship |
Quake 4 |
Marine Dropship |
| env_dropship_interior |
Quake 4 |
animated_dropship_interior |
| env_dropship_medlabs |
Quake 4 |
Marine Dropship Medlabs |
| env_dropship_mini |
Quake 4 |
Intro_Dropship_mini |
| env_dropship_mini_B |
Quake 4 |
Intro_Dropship_mini_B |
| env_earring |
Prey |
Placeable ragdoll |
| env_elevator |
Quake 4 |
elevator |
| env_evilmeat |
DOOM 3 |
|
| env_fattydoor |
Quake 4 |
animated_fattydoor |
| env_flier_engine |
Quake 4 |
flyer_engine |
| env_FT_empty1 |
Quake 4 |
Test flythrough for empty test |
| env_fuel_mixer |
Quake 4 |
animated_fuel_mixer |
| env_generic_4barrel_arm |
Quake 4 |
scripted ceiling panel for core |
| env_generic_barrel_arm |
Quake 4 |
scripted ceiling panel for core |
| env_gibs_leftarm |
DOOM 3 |
Left Full Arm Gib. |
| env_gibs_leftleg |
DOOM 3 |
Left Full Leg Gib. |
| env_gibs_rtlolegstump |
DOOM 3 |
Right Lower Leg Stump Gib. |
| env_gibs_rtuplegstump |
DOOM 3 |
Right Upper Leg Stump Gib. |
| env_gibs_ruparmstub |
DOOM 3 |
Right Upper Arm Stub Gib. |
| env_gibs_spine |
DOOM 3 |
Spinal Cord Gib. |
| env_gibs_torso |
DOOM 3 |
Torso Gib. |
| env_green_barrel |
Quake 4 |
don't use |
| env_greysteampipe_128 |
DOOM 3 |
|
| env_guardian_door |
Quake 4 |
guardian_door |
| env_guiguy |
Quake 4 |
animated_guiguy |
| env_hanging_body_1 |
Quake 4 |
Hanging body with ragdoll. Head, upper torso, arm, intestines. |
| env_hanging_body_2 |
Quake 4 |
Hanging body with ragdoll. Torso, legs. |
| env_hanglight_bar |
Prey |
Placeable ragdoll |
| env_hanglight_fetus |
Prey |
Placeable ragdoll |
| env_hanglight_square |
Quake 4 |
A swinging square light. |
| env_heartpump |
Quake 4 |
heartpump |
| env_hellcage_long |
DOOM 3 |
|
| env_hellcage_medium |
DOOM 3 |
|
| env_hellcage_short |
DOOM 3 |
|
| env_hellchain |
DOOM 3 |
|
| env_hires_steampipe |
DOOM 3 |
|
| env_hook_base |
Quake 4 |
scripted hook for dispersal2 |
| env_hover_truck_gun |
Quake 4 |
don't use |
| env_human_bodybag |
Prey |
Placeable ragdoll |
| env_implanding |
DOOM 3 |
|
| env_intro_rocket |
Quake 4 |
Intro_rocket |
| env_inviso |
DOOM 3 |
|
| env_juglamp |
DOOM 3 |
|
| env_lightpod |
Prey |
Placeable ragdoll |
| env_lightpod_snd |
Prey |
Placeable ragdoll |
| env_locust |
DOOM 3 |
Vehicle. |
| env_magnetic_arm |
Quake 4 |
scripted ceiling panel for core |
| env_makron_door |
Quake 4 |
makron_door |
| env_marine_drop_pod |
Quake 4 |
scripted marine drop pod |
| env_marine_emp |
Quake 4 |
A marine emp weapon |
| env_MCC_ship |
Quake 4 |
MCC landing ship |
| env_meat_hook |
Quake 4 |
Meathook for hanging marines |
| env_medlabs_buzzarm |
Quake 4 |
Buzz Saw for Medlabs |
| env_medlabs_injection_arm |
Quake 4 |
Injection Arm for Medlabs |
| env_medlabs_nanocyte_implant_arm |
Quake 4 |
Nanocyte arm for Medlabs |
| env_medlabs_needle_scanner |
Quake 4 |
Needle Scanner for Medlabs |
| env_medlabs_railing |
Quake 4 |
Railing for Medlabs Cinematic |
| env_medlabs_registration |
Quake 4 |
Registration Arm for Medlabs |
| env_medlabs_scanner_arm |
Quake 4 |
Scanner Arm for Medlabs |
| env_medlabs_tube_arms |
Quake 4 |
Tube Arms for Medlabs |
| env_medlabs_tube_four_arms |
Quake 4 |
Four Arm Machine for Medlabs |
| env_medlabs_tube_goo |
Quake 4 |
Goo for the inside of medlabs tube |
| env_medlabs_verification_arm |
Quake 4 |
Verification Arm for Medlabs |
| env_needlearm |
Quake 4 |
needlearm |
| env_orangesteampipe_128 |
DOOM 3 |
|
| env_payphone |
Prey |
|
| env_phone |
Quake 4 |
animated_phone |
| env_pinky_pipes |
DOOM 3 |
|
| env_pipe_96 |
DOOM 3 |
|
| env_piston |
Quake 4 |
animated_piston |
| env_pistonB |
Quake 4 |
animated_piston |
| env_player_doommarine |
DOOM 3 |
Ragdoll for player_doommarine |
| env_playerandallguns |
DOOM 3 |
|
| env_pod_crash |
Quake 4 |
scripted ceiling panel for core |
| env_ragdoll_archvile |
DOOM 3 |
Ragdoll for monster_demon_archvile |
| env_ragdoll_base |
Prey |
Placeable ragdoll |
| env_ragdoll_boney |
DOOM 3 |
Ragdoll for monster_zombie_boney |
| env_ragdoll_cherub |
DOOM 3 |
Ragdoll for cherub |
| env_ragdoll_commando |
DOOM 3 |
Ragdoll for monster_zombie_commando |
| env_ragdoll_corpse_base |
Quake 4 |
Nastified corpse ragdoll |
| env_ragdoll_fatty |
DOOM 3 |
Ragdoll for monster_zombie_fat |
| env_ragdoll_grunt |
Quake 4 |
Ragdoll for monster_grunt |
| env_ragdoll_hazmat |
DOOM 3 |
Ragdoll for hazmat guy... |
| env_ragdoll_hellknight |
DOOM 3 |
Ragdoll for monster_demon_hellknight |
| env_ragdoll_imp |
DOOM 3 |
Ragdoll for monster_demon_imp |
| env_ragdoll_lab1 |
DOOM 3 |
Ragdoll for char_lab1 |
| env_ragdoll_lab2 |
DOOM 3 |
Ragdoll for char_lab2 |
| env_ragdoll_lab3 |
DOOM 3 |
Ragdoll for char_lab3 |
| env_ragdoll_lab4 |
DOOM 3 |
Ragdoll for char_lab4 |
| env_ragdoll_maint |
DOOM 3 |
Ragdoll for char_maint1 |
| env_ragdoll_marine |
Quake 4 |
Ragdoll for char_marine |
| env_ragdoll_marine1 |
DOOM 3 |
Ragdoll for char_marine1 |
| env_ragdoll_marine2 |
DOOM 3 |
Ragdoll for char_marine2 |
| env_ragdoll_marine3 |
DOOM 3 |
Ragdoll for char_marine2 |
| env_ragdoll_marine4 |
DOOM 3 |
Ragdoll for char_marine2 |
| env_ragdoll_marine5 |
DOOM 3 |
Ragdoll for char_marine2 |
| env_ragdoll_marine6 |
DOOM 3 |
Ragdoll for char_marine2 |
| env_ragdoll_marine_fullgear |
Quake 4 |
Ragdoll for char_marine |
| env_ragdoll_marine_helmet |
DOOM 3 |
Ragdoll for helmet marine |
| env_ragdoll_marine_meathook |
Quake 4 |
Ragdoll for char_marine on a hook |
| env_ragdoll_marine_meathook2 |
Quake 4 |
Ragdoll for char_marine on a hook |
| env_ragdoll_marine_medic |
Quake 4 |
Medic ragdoll |
| env_ragdoll_marine_stump |
DOOM 3 |
Ragdoll for helmet marine |
| env_ragdoll_marine_tech |
Quake 4 |
Technician ragdoll |
| env_ragdoll_mummy |
DOOM 3 |
Ragdoll for mummy |
| env_ragdoll_mummy_fixed |
DOOM 3 |
Ragdoll for mummy |
| env_ragdoll_pinky |
DOOM 3 |
Ragdoll for monster_demon_pink |
| env_ragdoll_poppy |
DOOM 3 |
Ragdoll for Poppy |
| env_ragdoll_revenant |
DOOM 3 |
Ragdoll for monster_demon_revenant |
| env_ragdoll_sentry |
DOOM 3 |
Ragdoll for Sentry |
| env_ragdoll_skeleton |
DOOM 3 |
Ragdoll for skeleton |
| env_ragdoll_strogg_marine |
Quake 4 |
Ragdoll for strogg_marine |
| env_ragdoll_suit1 |
DOOM 3 |
Ragdoll for char_suit1 |
| env_ragdoll_suit2 |
DOOM 3 |
Ragdoll for char_suit2 |
| env_ragdoll_suit3 |
DOOM 3 |
Ragdoll for char_suit3 |
| env_ragdoll_tentacle |
DOOM 3 |
|
| env_ragdoll_zfem |
DOOM 3 |
Ragdoll for zfem |
| env_ragdoll_zmaint |
DOOM 3 |
Ragdoll for monster_zombie_maint |
| env_ragdoll_zscientist1 |
DOOM 3 |
Ragdoll for char_lab1 |
| env_ragdoll_zscientist2 |
DOOM 3 |
Ragdoll for char_lab2 |
| env_ragdoll_zscientist3 |
DOOM 3 |
Ragdoll for char_lab2 |
| env_ragdoll_zsecm |
DOOM 3 |
Ragdoll for zsecm |
| env_ragdoll_zsecp |
DOOM 3 |
Ragdoll for zsecp |
| env_ragdoll_zsecs |
DOOM 3 |
Ragdoll for zsecs |
| env_reactor |
DOOM 3 |
|
| env_retracttank |
Quake 4 |
Retractable Tank for Medlabs |
| env_roof_floor |
Quake 4 |
Floor that bends under Network Guardian |
| env_roof_generator |
Quake 4 |
Generator on roof the Network Guardian crushes |
| env_rope |
DOOM 3 |
A rope. |
| env_sb_machinegun |
Quake 4 |
don't use |
| env_sencpu |
DOOM 3 |
|
| env_severed_zombie |
DOOM 3 |
|
| env_shell_loader |
Quake 4 |
animated_shell_loader |
| env_shell_loader_mirrored |
Quake 4 |
animated_shell_loader_mirrored |
| env_shocker |
Quake 4 |
shocker |
| env_shocker_base |
Quake 4 |
shocker_base |
| env_skullgate |
DOOM 3 |
|
| env_slab |
Prey |
Placeable ragdoll |
| env_slab_feeda |
Prey |
Placeable ragdoll |
| env_smashing_pipe |
Quake 4 |
bending pipe for smashing in Recomp |
| env_steampipe_a |
DOOM 3 |
Steam pipe. |
| env_steampipe_b |
DOOM 3 |
Steam pipe. |
| env_steampipe_c |
DOOM 3 |
Steam pipe. |
| env_stomachpump01 |
Quake 4 |
Stomach Pillar |
| env_stomachpump02 |
Quake 4 |
Stomach Pump |
| env_storage1_pods |
Quake 4 |
Pods used for storage 1 sky flying cinematic |
| env_storage_casket_cin |
Quake 4 |
storage iron maiden cinematic casket |
| env_storage_floor |
Quake 4 |
scripted storage floor busted |
| env_storage_rubble |
Quake 4 |
scripted marine drop pod |
| env_storage_rubble_on_creature |
Quake 4 |
scripted ceiling panel for core |
| env_storagecabinet |
DOOM 3 |
|
| env_storagecabinet_openback |
DOOM 3 |
|
| env_strogg_flag_big |
Quake 4 |
Strogg Flag Big |
| env_strogg_flag_long |
Quake 4 |
Strogg Flag |
| env_strogg_flag_short |
Quake 4 |
Strogg Flag Short |
| env_strogg_flyer |
Quake 4 |
Pleva will not hurt you. It's ok. |
| env_strogg_healing_station |
Quake 4 |
strogg_healing_station |
| env_strogg_troopcarrier |
Quake 4 |
carries strogg troops |
| env_swing_tubearm |
DOOM 3 |
A swinging tube arm thingy. |
| env_swingdoor |
Prey |
Placeable ragdoll |
| env_swinging_light |
Quake 4 |
swinging light |
| env_swinglight_long |
DOOM 3 |
A swinging long light. |
| env_swinglight_long_fixed |
DOOM 3 |
A swinging long light with fixed attachement. |
| env_swinglight_long_wbulbs |
DOOM 3 |
A swinging long light w/bulbs. |
| env_swinglight_long_wbulbs_128 |
DOOM 3 |
A swinging long light w/bulbs 128 height. |
| env_swinglight_long_wbulbs_192 |
DOOM 3 |
A swinging long light w/bulbs 192 height. |
| env_swinglight_long_wbulbs_32 |
DOOM 3 |
A swinging long light w/bulbs 32 height. |
| env_swinglight_long_wbulbs_fixed |
DOOM 3 |
A swinging long light w/bulbs. |
| env_swinglight_round |
DOOM 3 |
A swinging round light. |
| env_swinglight_sl128 |
DOOM 3 |
|
| env_swinglight_sl128_fixed |
DOOM 3 |
|
| env_swinglight_sl64 |
DOOM 3 |
|
| env_swingsign |
Prey |
Placeable ragdoll |
| env_tactical_station |
Quake 4 |
animated_tactical_station |
| env_teleporter |
Quake 4 |
terminal teleporter |
| env_tetranode |
Quake 4 |
|
| env_tram |
Quake 4 |
tramcar |
| env_tram_hub |
Quake 4 |
animated_tram_hub |
| env_tramcar |
Quake 4 |
Animated Tramcar |
| env_tramGate |
Quake 4 |
animated_tramgate |
| env_tramGate_half |
Quake 4 |
animated_tramgate_half |
| env_tube_arm |
Quake 4 |
Tube Arm for Medlabs |
| env_tube_marines |
Quake 4 |
Marines for tubes that aren't AI |
| env_verification_arm |
Quake 4 |
scripted ceiling panel for core |
| env_vos_torsobed |
Quake 4 |
Vos with no arms and legs in a strogg bed |
| env_wall_casket |
Quake 4 |
|
| env_wallhole |
Quake 4 |
test model |
| env_waste_lift |
Quake 4 |
animated_waste_lift |
| env_web |
DOOM 3 |
A Cocoon? |
| env_wirea |
DOOM 3 |
|
| env_wireb |
DOOM 3 |
|
| env_wirec |
DOOM 3 |
|
| env_xianbutton_1 |
DOOM 3 |
|
| env_xianbutton_2 |
DOOM 3 |
|
| env_xianbutton_3 |
DOOM 3 |
|
| env_zsci_corpse |
DOOM 3 |
|