| triggersize |
var |
200 |
sets the amount the trigger extends from the door (default 175) |
| no_touch |
bool |
|
the door should not be triggered by the player touching it, only by another trigger |
| locked |
bool |
|
the door must be triggered by a trigger, after which it works normally. if locked = 1 then the door opens when unlocked, if locked = 2 then the door just becomes unlocked. |
| wait |
var |
|
Min seconds to be open. Default: 1.5 |
| buddy |
var |
|
will toggle shaderparm 7 of the entity given as a buddy, this allows shaders to be remapped for lock status etc. |
| start_open |
bool |
|
if '1', door starts open. Default: 0 |
| airlockTeam |
var |
|
name of airlock team. only one door on a given airlock team can be open at a time |
| airlockTeamType |
var |
|
0 = force team to close before opening. 1 = binary airlock: only two doors allowed in group. Default: 0 |
| triggerOpened |
var |
|
name of the entity to trigger when opened |
| triggerClosed |
var |
|
name of the entity to trigger when closed |
| triggerStartOpen |
var |
|
name of the entity to trigger when open starts. |
| alwaysLocked |
bool |
|
forces shaderparm7 to 0 for sake of always locked doors |
| health |
var |
|
if given health, door will unlock/open when killed and stay open |
| openForMonsters |
var |
1 |
whether door should open for creatures (default=1) |
| snd_airlock |
snd |
|
name of sound to play when door is locked because an airlock teammate is open |
| airlockwait |
var |
|
time to wait before playing snd_airlock again in seconds. Default: 3 |