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Wiki » Reference » door_ entities » door_chitin_zipper
ARTICLE

door_chitin_zipper

This is an entity on id Tech 4 engines, present on Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.

Prey

Model based door

Keys

Key Type Default Description
triggersize var 175 sets the amount the trigger extends from the door (default 175)
no_touch bool the door should not be triggered by the player touching it, only by another trigger
locked bool the door must be triggered by a trigger, after which it works normally. if locked = 1 then the door opens when unlocked, if locked = 2 then the door just becomes unlocked.
wait var Min seconds to be open. Default: 1.5
buddy var will toggle shaderparm 7 of the entity given as a buddy, this allows shaders to be remapped for lock status etc.
start_open bool if '1', door starts open. Default: 0
airlockTeam var name of airlock team. only one door on a given airlock team can be open at a time
airlockTeamType var 0 = force team to close before opening. 1 = binary airlock: only two doors allowed in group. Default: 0
triggerOpened var name of the entity to trigger when opened
triggerClosed var name of the entity to trigger when closed
triggerStartOpen var name of the entity to trigger when open starts.
alwaysLocked bool forces shaderparm7 to 0 for sake of always locked doors
health var if given health, door will unlock/open when killed and stay open
openForMonsters var 1 whether door should open for creatures (default=1)
snd_airlock snd name of sound to play when door is locked because an airlock teammate is open
airlockwait var time to wait before playing snd_airlock again in seconds. Default: 3

Editor

Property Value
Type point entity
Spawn class hhModelDoor -> hhAnimatedEntity -> idAnimatedEntity -> hhRenderEntity -> idEntity -> idClass
Inherits door_default
Min -8 -96 -96
Max 8 96 96
Color 0.15 0.7 0.15

Script events

Event Declared by
activate hhModelDoor
open hhModelDoor
close hhModelDoor
setBuddiesShaderParm hhModelDoor
spawnFXAlongBone hhAnimatedEntity
getJointHandle idAnimatedEntity
clearAllJoints idAnimatedEntity
clearJoint idAnimatedEntity
setJointPos idAnimatedEntity
setJointAngle idAnimatedEntity
getJointPos idAnimatedEntity
getJointAngle idAnimatedEntity
moveToJoint idEntity
moveToJointWeighted idEntity
moveJointToJoint idEntity
moveJointToJointOffset idEntity
setSkin idEntity
spawnDebris idEntity
delayDamageEntity idEntity
dispose idEntity
setDeformation idEntity
setFloatKey idEntity
setVectorKey idEntity
setEntityKey idEntity
playerCanSee idEntity
setContents idEntity
setClipmask idEntity
setPortalCollision idEntity
killbox idEntity
getName idEntity
setName idEntity
findTargets idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
updateCameraTarget idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
playRumble idEntity
stopRumble idEntity
remove idClass

Last changed Sep 21, 2026
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