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Wiki » Reference » Enemy Territory Entities » bot_axis_seek_cover_spot
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bot_axis_seek_cover_spot

This is an entity on id Tech 3 engines, present on Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.

Enemy Territory

Axis bots will use this spot to seek cover while fighting

!!NOTE!! : each axis_seek_cover_spot can only have ONE parent. A parent can have multiple children, but you cannot point two spots to the same destination.

CROUCH_TOWARD means crouch all the way to the spot (within a resonable distance)

PRONE_TOWARD means prone all the way to the spot (within a reasonable distance)

Spawnflags

Flag Bit Description
NODROP 1 means dont drop it to the ground
CROUCHING 2 means crouch when bot gets there
CROUCH_TOWARDS 4
PRONING 8 means prone when bot gets there
PRONE_TOWARDS 16
EXPOSED 32 means this spot is in the open, so flee from it easier
NEVER_PRONE 64 means bots should never go prone at this spot

Keys

Key Description
angle is the direction the bot should face when they reach the spot
target next marker(s) in sequence
targetname our identifier for sequencing

Editor

Property Value
Type point entity
Min -18 -18 -24
Max 18 18 48
Color 0.6 0.6 0.8
Spawn function SP_bot_axis_seek_cover_spot

Last changed Sep 21, 2026
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