bot_axis_seek_cover_spot
This is an entity on id Tech 3 engines, present on Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Enemy Territory
Axis bots will use this spot to seek cover while fighting
!!NOTE!! : each axis_seek_cover_spot can only have ONE parent. A parent can have multiple children, but you cannot point two spots to the same destination.
CROUCH_TOWARD means crouch all the way to the spot (within a resonable distance)
PRONE_TOWARD means prone all the way to the spot (within a reasonable distance)
Spawnflags
| Flag |
Bit |
Description |
| NODROP |
1 |
means dont drop it to the ground |
| CROUCHING |
2 |
means crouch when bot gets there |
| CROUCH_TOWARDS |
4 |
|
| PRONING |
8 |
means prone when bot gets there |
| PRONE_TOWARDS |
16 |
|
| EXPOSED |
32 |
means this spot is in the open, so flee from it easier |
| NEVER_PRONE |
64 |
means bots should never go prone at this spot |
Keys
| Key |
Description |
| angle |
is the direction the bot should face when they reach the spot |
| target |
next marker(s) in sequence |
| targetname |
our identifier for sequencing |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-18 -18 -24 |
| Max |
18 18 48 |
| Color |
0.6 0.6 0.8 |
| Spawn function |
SP_bot_axis_seek_cover_spot |