| anim |
var |
helldoll |
anim to play when triggered. (unless 'num_anims' is set) |
| start_anim |
var |
|
anim to play when first spawned. anim will loop until triggered. |
| num_anims |
var |
|
the number of anims to play in sequence. trigger entity to start next anim. set anims using 'anim1', 'anim2', 'anim3', etc. Triggers targets when done playing animl. |
| blend_in |
var |
0 |
how long to transition from the start_anim to the triggered anim. |
| wait |
var |
-1 |
how long to wait before auto activating. -1 means only activate when triggered. |
| cycle |
var |
1 |
how many times to play the animation after being triggered (use -1 for infinite). |
| remove |
bool |
|
set to 1 to remove object when animation finishes. |
| target |
var |
|
all entities with a matching name will be used after anim plays. |
| hide |
bool |
|
if 1, object remains hidden until triggered. doesn't work when 'start_anim' is set. |
| sound_bone |
var |
Jaw |
Bone to play sounds from. |
| loop_last_anim |
var |
|
Loops the last anim when 'num_anims' is set. the next trigger will cause the entity to hide, or be removed if 'remove' is set. |
| auto_advance |
var |
|
When 'num_anims' is set, won't wait to be triggered between each anim. |