af_useLinearTime
This is a cvar, also known as console variable on id Tech 4 engines, present on DOOM 3, DOOM 3 BFG, Quake 4 and Prey. Below you can find its default value and flags for each engine that declares it.
DOOM 3
use linear time algorithm for tree-like structures
| Property |
Value |
| Type |
console variable |
| Default |
1 |
| Flags |
CVAR_GAME | CVAR_BOOL |
DOOM 3 BFG
use linear time algorithm for tree-like structures
| Property |
Value |
| Type |
console variable |
| Default |
1 |
| Flags |
CVAR_GAME | CVAR_BOOL |
Quake 4
use linear time algorithm for tree-like structures
| Property |
Value |
| Type |
console variable |
| Default |
1 |
| Flags |
CVAR_GAME | CVAR_BOOL |
Prey
use linear time algorithm for tree-like structures
| Property |
Value |
| Type |
console variable |
| Default |
1 |
| Flags |
CVAR_GAME | CVAR_BOOL |