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Wiki » Reference » RTCW Single Player Cvars
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RTCW Single Player Cvars

Name Description
activeAction
bot_debug
bot_developer
bot_enable
bot_fastchat
bot_grapple
bot_groundonly
bot_highlightarea
bot_miniplayers
bot_nochat
bot_reachability
bot_reloadcharacters
bot_rocketjump
bot_testhidepos
bot_testichat
bot_testrchat
bot_testroutevispos
bot_thinktime
cg_autoactivate
cg_autoswitch
cg_emptyswitch
cg_predictItems
cg_recoilPitch
cg_shadows
cg_skybox
cg_viewsize
cg_wolfparticles
cl_allowDownload
cl_anglespeedkey
cl_anonymous
cl_avidemo
cl_cacheGathering
cl_conXOffset
cl_debugMove
cl_debugTranslation
cl_forceavidemo
cl_freelook
cl_freezeDemo
cl_language
cl_maxpackets
cl_maxPing
cl_motd
cl_motdString
cl_mouseAccel
cl_nodelta
cl_noprint
cl_packetdup
cl_paused
cl_pitchspeed
cl_run
cl_running
cl_serverStatusResendTime
cl_showmouserate
cl_shownet
cl_showSend
cl_showTimeDelta
cl_timeNudge
cl_timeout
cl_waitForFire
cl_yawspeed
cm_debugSize
cm_noAreas
cm_noCurves
cm_playerCurveClip
color
com_blood
com_buildScript
com_cameraMode
com_dropsim
com_hunkMegs
com_hunkused
com_introplayed
com_maxfps
com_noErrorInterrupt
com_recommendedSet
com_showtrace
com_soundMegs
com_speeds show engine timings
con_debug
con_notifytime
debuggraph
dedicated
developer developer mode
dmflags
fixedtime
fraglimit
fs_basegame
fs_basepath
fs_cdpath
fs_copyfiles
fs_debug
fs_game
fs_homepath
fs_restrict
g_gameskill
g_gametype
g_missionStats
g_reloading
graphheight
graphscale
graphshift
handicap
head
in_debugjoystick
in_dgamouse
in_joyBallScale
in_joystick
in_midi
in_midichannel
in_mididevice
in_midiport
in_mouse
journal
joy_threshold
k_language
logfile 1 = buffer log, 2 = flush after each print
m_filter
m_forward
m_pitch
m_side
m_yaw
mapname
model
name
net_ip local IP address
net_noipx
net_noudp
net_port local IP port number
net_qport
net_socksEnabled
net_socksPassword
net_socksPort
net_socksServer
net_socksUsername
nextmap loads the next map on the server
password client password used when connecting
protocol
r_allowExtensions
r_allowSoftwareGL
r_ambientScale
r_ati_fsaa_samples
r_ati_truform_normalmode
r_ati_truform_pointmode
r_ati_truform_tess
r_bonesDebug
r_cache
r_cacheModels
r_cacheShaders
r_clear force screen clear every frame, 1 = purple, 2 = black, 'r g b' = custom
r_colorbits
r_colorMipLevels
r_compressModels
r_customaspect
r_customheight custom screen height. set r_mode to -1 to activate
r_customwidth custom screen width. set r_mode to -1 to activate
r_debuglight
r_debugSort
r_debugSurface
r_debugSurfaceUpdate
r_depthbits
r_detailtextures
r_directedScale
r_displayRefresh optional display refresh rate option for vid mode
r_dlightBacks
r_dlightScale
r_drawBuffer
r_drawentities
r_drawSun
r_drawworld
r_dynamiclight
r_exportCompressedModels
r_ext_ATI_pntriangles
r_ext_compiled_vertex_array
r_ext_compressed_textures
r_ext_gamma_control
r_ext_multitexture
r_ext_NV_fog_dist
r_ext_texture_env_add
r_ext_texture_filter_anisotropic
r_facePlaneCull
r_fastsky
r_finish force a call to glFinish() every frame
r_flareFade
r_flares
r_flareSize scale the flare deforms from the material def
r_fullbright
r_fullscreen 0 = windowed, 1 = full screen
r_gamma changes gamma tables
r_glDriver \"opengl32\", etc.
r_glIgnoreWicked3D
r_highQualityVideo
r_ignore used for random debugging without defining new vars
r_ignoreFastPath
r_ignoreGLErrors ignore GL errors
r_ignorehwgamma
r_inGameVideo
r_intensity
r_lastValidRenderer
r_lightmap
r_lockpvs
r_lodbias image lod bias
r_lodCurveError
r_lodscale
r_logFile number of frames to emit GL logs
r_lowMemTextureSize
r_lowMemTextureThreshold
r_mapFogColor
r_mapOverBrightBits
r_maskMinidriver
r_maxpolys
r_maxpolyverts
r_measureOverdraw
r_mode video mode number
r_nobind
r_nocull
r_nocurves
r_noportals
r_norefresh
r_novis
r_nv_fogdist_mode
r_offsetfactor polygon offset parameter
r_offsetunits polygon offset parameter
r_overBrightBits
r_picmip
r_picmip2
r_portalOnly
r_previousglDriver
r_primitives
r_printShaders
r_railCoreWidth
r_railSegmentLength
r_railWidth
r_rmse
r_roundImagesDown
r_saveFontData
r_savegameFogColor
r_showcluster
r_showImages 1 = show all images instead of rendering, 2 = show in proportional size
r_shownormals draws wireframe normals
r_showsky
r_showSmp show which end (front or back) is blocking
r_showtris enables wireframe rendering of the world, 1 = only draw visible ones, 2 = draw all front facing, 3 = draw all
r_simpleMipMaps
r_singleShader
r_skipBackEnd don't draw anything
r_smp
r_speeds
r_stencilbits
r_stereo
r_subdivisions
r_swapInterval changes wglSwapIntarval
r_texturebits
r_textureMode
r_uifullscreen
r_verbose
r_vertexLight
r_waterFogColor
r_wolffog
r_zfar
r_znear near Z clip plane distance
rate
rconAddress
rconPassword
s_currentMusic
s_debugMusic
s_defaultsound
s_doppler
s_initsound
s_khz
s_mixahead
s_mixPreStep
s_musicvolume
s_mute
s_nocompressed
s_separation
s_show
s_testsound
s_volume
s_wavonly
savegame_loading
scr_conspeed
sensitivity
sex
showdrop
showpackets
snaps
sndbits
sndchannels
snddevice
sndspeed
sv_allowAnonymous
sv_allowDownload
sv_cheats
sv_floodProtect
sv_fps
sv_hostname
sv_keywords
sv_killserver
sv_mapChecksum
sv_master1
sv_master2
sv_master3
sv_master4
sv_master5
sv_maxclients
sv_maxPing
sv_maxRate
sv_minPing
sv_padPackets
sv_pakNames
sv_paks
sv_paused
sv_privateClients
sv_privatePassword
sv_pure
sv_reconnectlimit
sv_referencedPakNames
sv_referencedPaks
sv_running
sv_serverid
sv_showloss
sv_timeout
sv_zombietime
sys_cpustring
timedemo times a demo
timegraph
timelimit
timescale scales the time
ttycon
version
vid_xpos
vid_ypos
viewlog
vm_cgame
vm_game
vm_ui
win_hinstance
win_wndproc

Last changed Sep 21, 2026
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