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Wiki » Reference » RTCW Multiplayer Surface Flags
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RTCW Multiplayer Surface Flags

Name Description
SURF_ALPHASHADOW do per-pixel light shadow casting in q3map
SURF_CARPET
SURF_CERAMIC out of surf's, so replacing unused 'SURF_FLESH'
SURF_GLASS out of surf's, so replacing unused 'SURF_SMGROUP'
SURF_GRASS
SURF_GRAVEL
SURF_HINT make a primary bsp splitter
SURF_LADDER
SURF_LIGHTFILTER act as a light filter during q3map -light
SURF_METAL clanking footsteps
SURF_MONSLICK_E
SURF_MONSLICK_N
SURF_MONSLICK_S
SURF_MONSLICK_W
SURF_MONSTERSLICK slick surf that only affects ai's
SURF_NODAMAGE never give falling damage
SURF_NODLIGHT don't dlight even if solid (solid lava, skies)
SURF_NODRAW don't generate a drawsurface at all
SURF_NOIMPACT don't make missile explosions
SURF_NOLIGHTMAP surface doesn't need a lightmap
SURF_NOMARKS don't leave missile marks
SURF_NONSOLID don't collide against curves with this set
SURF_NOSTEPS no footstep sounds
SURF_POINTLIGHT generate lighting info at vertexes
SURF_ROOF
SURF_RUBBLE
SURF_SKIP completely ignore, allowing non-closed brushes
SURF_SKY lighting from environment map
SURF_SLICK effects game physics
SURF_SNOW
SURF_WOOD

Last changed Sep 21, 2026
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