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Wiki » Reference » RBDOOM-3-BFG Commands
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RBDOOM-3-BFG Commands

Name Description
cacheGlobalIlluminationData turn env/maps/*.exr files into .bimage files
dmap compiles a map
editAFs launches the in-game Articulated Figure Editor
editLights launches the in-game Light Editor
envshot takes an environment shot
envToSky transforms environment textures to sky box textures
exportEntitiesToBlender exports all entity and model defs to _bl/entities.json
exportFGD exports all entity and model defs to _tb/fgd/DOOM-3-*.fgd
exportImagesToTrenchBroom exports all generated bimages to _tb/*.png
exportMaterialsToBlender exports all materials to _bl/entities.json
exportModelsToTrenchBroom exports all generated models like blwo, base .. to _tb/*.obj
exportScriptEvents update script/doom_events.script
listFramebuffers lists framebuffers
makeZooMapForModels make a Source engine style zoo map with all generated models like .blwo, .base, .bmd5mesh et cetera
runAAS compiles an AAS file for a map
runAASDir compiles AAS files for all maps in a folder
runReach calculates reachability for an AAS file
saveEnvprobes saves all autogenerated env_probes to a .extras_env_probes.map file
skyToEnv transforms sky box textures to environment textures

Last changed Sep 21, 2026
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