| cacheGlobalIlluminationData |
turn env/maps/*.exr files into .bimage files |
| dmap |
compiles a map |
| editAFs |
launches the in-game Articulated Figure Editor |
| editLights |
launches the in-game Light Editor |
| envshot |
takes an environment shot |
| envToSky |
transforms environment textures to sky box textures |
| exportEntitiesToBlender |
exports all entity and model defs to _bl/entities.json |
| exportFGD |
exports all entity and model defs to _tb/fgd/DOOM-3-*.fgd |
| exportImagesToTrenchBroom |
exports all generated bimages to _tb/*.png |
| exportMaterialsToBlender |
exports all materials to _bl/entities.json |
| exportModelsToTrenchBroom |
exports all generated models like blwo, base .. to _tb/*.obj |
| exportScriptEvents |
update script/doom_events.script |
| listFramebuffers |
lists framebuffers |
| makeZooMapForModels |
make a Source engine style zoo map with all generated models like .blwo, .base, .bmd5mesh et cetera |
| runAAS |
compiles an AAS file for a map |
| runAASDir |
compiles AAS files for all maps in a folder |
| runReach |
calculates reachability for an AAS file |
| saveEnvprobes |
saves all autogenerated env_probes to a .extras_env_probes.map file |
| skyToEnv |
transforms sky box textures to environment textures |