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Wiki » Reference » Quake III Arena Surface Parameters
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Quake III Arena Surface Parameters

Name Description
surfaceparm alphashadow test light on a per-pixel basis
surfaceparm areaportal divides areas
surfaceparm clusterportal for bots
surfaceparm detail don't include in structural bsp
surfaceparm donotenter for bots
surfaceparm dust leave a dust trail when walking on this surface
surfaceparm flesh
surfaceparm fog carves surfaces entering
surfaceparm hint use as a primary splitter
surfaceparm ladder
surfaceparm lava very damaging
surfaceparm lightfilter filter light going through it
surfaceparm metalsteps retain bw compatibility with Q3A metal shaders... (SA)
surfaceparm monsterclip
surfaceparm nodamage
surfaceparm nodlight don't ever add dynamic lights
surfaceparm nodraw don't generate a drawsurface (or a lightmap)
surfaceparm nodrop don't drop items or leave bodies (death fog, lava, etc)
surfaceparm noimpact don't make impact explosions or marks
surfaceparm nolightmap don't generate a lightmap
surfaceparm nomarks don't make impact marks, but still explode
surfaceparm nonsolid clears the solid flag
surfaceparm nosteps
surfaceparm origin center of rotating brushes
surfaceparm playerclip
surfaceparm pointlight sample lighting at vertexes
surfaceparm sky emit light from an environment map
surfaceparm slick
surfaceparm slime mildly damaging
surfaceparm structural force into structural bsp even if trnas
surfaceparm trans don't eat contained surfaces
surfaceparm water

Last changed Sep 21, 2026
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