| SURF_ALPHASHADOW |
do per-pixel light shadow casting in q3map |
| SURF_DUST |
leave a dust trail when walking on this surface |
| SURF_FLESH |
make flesh sounds and effects |
| SURF_HINT |
make a primary bsp splitter |
| SURF_LADDER |
|
| SURF_LIGHTFILTER |
act as a light filter during q3map -light |
| SURF_METALSTEPS |
clanking footsteps |
| SURF_NODAMAGE |
never give falling damage |
| SURF_NODLIGHT |
don't dlight even if solid (solid lava, skies) |
| SURF_NODRAW |
don't generate a drawsurface at all |
| SURF_NOIMPACT |
don't make missile explosions |
| SURF_NOLIGHTMAP |
surface doesn't need a lightmap |
| SURF_NOMARKS |
don't leave missile marks |
| SURF_NONSOLID |
don't collide against curves with this set |
| SURF_NOSTEPS |
no footstep sounds |
| SURF_POINTLIGHT |
generate lighting info at vertexes |
| SURF_SKIP |
completely ignore, allowing non-closed brushes |
| SURF_SKY |
lighting from environment map |
| SURF_SLICK |
effects game physics |