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Wiki » Reference » DOOM 3 script events: skeletal animation (weapons, players, ai, func_animated) |
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DOOM 3 script events: skeletal animation (weapons, players, ai, func_animated)
| Name |
Description |
| getJointHandle |
Looks up the number of the specified joint. Returns INVALID_JOINT if the joint is not found. |
| clearAllJoints |
Removes any custom transforms on all joints. |
| clearJoint |
Removes any custom transforms on the specified joint. |
| setJointPos |
Modifies the position of the joint based on the transform type. |
| setJointAngle |
Modifies the orientation of the joint based on the transform type. |
| getJointPos |
returns the position of the joint in world space |
| getJointAngle |
returns the angular orientation of the joint in world space |

Last changed Sep 21, 2026
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