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Wiki » Reference » DOOM 3 script events: skeletal animation (weapons, players, ai, func_animated)
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DOOM 3 script events: skeletal animation (weapons, players, ai, func_animated)

Name Description
getJointHandle Looks up the number of the specified joint. Returns INVALID_JOINT if the joint is not found.
clearAllJoints Removes any custom transforms on all joints.
clearJoint Removes any custom transforms on the specified joint.
setJointPos Modifies the position of the joint based on the transform type.
setJointAngle Modifies the orientation of the joint based on the transform type.
getJointPos returns the position of the joint in world space
getJointAngle returns the angular orientation of the joint in world space

Last changed Sep 21, 2026
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