| getButtons |
Returns the button state from the current user command. |
| getMove |
Returns the movement relative to the player's view angles from the current user command. vector_x = forward, vector_y = right, vector_z = up |
| getViewAngles |
Returns the player view angles. |
| enableWeapon |
Enables the player weapon. |
| disableWeapon |
Lowers and disables the player weapon. |
| getCurrentWeapon |
Returns "weaponX" where X is the number of the weapon the player is currently holding. |
| getPreviousWeapon |
Returns "weaponX" where X is the number of the weapon the player was previously holding. |
| selectWeapon |
Selects the weapon the player is holding. |
| getWeaponEntity |
Returns the entity for the player's weapon |
| openPDA |
Opens the player's PDA. |
| inPDA |
Returns true if the player has the PDA open. |