| stopMoving |
Stops any translational movement. |
| stopRotating |
Stops any rotational movement. |
| speed |
Sets the movement speed. Set this speed before initiating a new move. |
| time |
Sets the movement time. Set this time before initiating a new move. |
| decelTime |
Sets the deceleration time. Set this deceleration time before initiating a new move. |
| accelTime |
Sets the acceleration time. Set this acceleration time before initiating a new move. |
| moveTo |
Initiates a translation to the position of an entity. Uses the current speed/time and acceleration and deceleration settings. |
| moveToPos |
Initiates a translation to an absolute position. Uses the current speed/time and acceleration and deceleration settings. |
| move |
Initiates a translation with the given distance in the given yaw direction. Uses the current speed/time and acceleration and deceleration settings. |
| accelTo |
Initiates an acceleration to the given speed over the given time in seconds. |
| decelTo |
Initiates a deceleration to the given speed over the given time in seconds. |
| rotateDownTo |
Initiates a rotation about the given axis by decreasing the current angle towards the given angle. Uses the current speed/time and acceleration and |
| rotateUpTo |
Initiates a rotation about the given axis by increasing the current angle towards the given angle. Uses the current speed/time and acceleration and |
| rotateTo |
Initiates a rotation towards the given Euler angles. Uses the current speed/time and acceleration and deceleration settings. |
| rotate |
Initiates a rotation with the given angular speed. Uses the current speed/time and acceleration and deceleration settings. |
| rotateOnce |
Initiates a rotation towards the current angles plus the given Euler angles. Uses the current speed/time and acceleration and deceleration settings. |
| bob |
Initiates a translation back and forth along the given vector with the given speed and sphase. |
| sway |
Initiates a rotation back and forth along the given angles with the given speed and phase. |
| openPortal |
Opens the renderer portal associated with this mover. |
| closePortal |
Closes the renderer portal associated with this mover. |
| accelSound |
Sets the sound to be played when the mover accelerates. |
| decelSound |
Sets the sound to be played when the mover decelerates. |
| moveSound |
Sets the sound to be played when the moving. |
| enableSplineAngles |
Enables aligning the mover with the spline direction. |
| disableSplineAngles |
Disables aligning the mover with the spline direction. |
| removeInitialSplineAngles |
Subtracts the initial spline angles to maintain the initial orientation of the mover. |
| startSpline |
Starts moving along a spline stored on the given entity. |
| stopSpline |
Stops moving along a spline. |
| isMoving |
Returns true if a mover is moving |
| isRotating |
Returns true if a mover is rotating |