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| TrenchBroom 2026.2 adds a sweep tool |
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| Posted by func_klaus | Aug 21, 2026, 01:40 AM CST | Comments (0) | Permalink |
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The editor most has had its second release of the year. The headline is the Sweep tool, which builds one shape out of several brushes at once, so a twisted pillar stops being a forty-brush afternoon. The shape builder tool also picks up an arch.
Quake 3 patches can now be created and edited in the editor itself, and the extrude tool has been improved. Builds for every platform are on the release page.
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| Quetoo is here, 19 years in |
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| Posted by func_klaus | May 22, 2026, 06:00 AM CST | Comments (0) | Permalink |
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Quetoo development officially started in January 2007, but the project really begins in a dorm room in the late 90s, back when the open source Quake release taught a generation how to write code, how renderers work, how map compilers work and how to think in 3D. Jay Dolan has finally called it done.
It is pitched squarely against the modern arena shooter. The gameplay is not mathematically balanced, the arenas are not starkly lit techno-voids, and when you blow your friends up the giblets bounce off jump pads and fly through teleporters. The announcement comes with a trailer, screenshots and downloads.
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What is your favorite Quake 1 engine?

| QuakeSpasm |
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20% (2) |
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| QSS |
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10% (1) |
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| ironwail |
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20% (2) |
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| vkQuake |
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0% (0) |
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| qrustyquake |
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0% (0) |
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| fteqw |
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40% (4) |
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| DarkPlaces |
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10% (1) |
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10 votes |

past polls >>
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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