 |
 |
Type: | Open source | By: | Juan Linietsky, Ariel Manzur | Licence: | MIT | Renderer: | Vulkan | Runs on: | - | Since: | 2014 | Source released: | - | Came from: | - | Forks of: | - | Source: | godotengine/godot | Catalogued: | 0 forks, 1 tools, 0 articles |

 A general purpose engine with its own editor, scene system and scripting language, and the one the mapping crowd reaches for when they want to leave the Quake formats behind without leaving the workflow. |
|
 |
 |
 |
 |
|
Nobody has forked this engine yet.
|
|
 |
 |
 |
 |
| GitHub did not answer just now. Try again in a little while. |
|
 |
 |
 |
 |
| GitHub did not answer just now. Try again in a little while. |
|
 |
 |
|
 |
 |
 |
Godot has nobody attached to it. If you made it, the staff can put it under your name.

claim it >>
|
|
 |
 |
 |
 |
| No blog post has a picture yet. |
|
 |
 |
 |
 |
IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
|
|
 |
 |
|